This work builds upon The Minimum Vertex Cover Problem.
The Minimum Vertex Cover (MVC) problem is a classic optimization problem in computer science and graph theory. It involves finding the smallest set of vertices in a graph that covers all edges, meaning at least one endpoint of every edge is included in the set.
Given an undirected graph $G = (V, E)$, a vertex cover is a subset $V' \subseteq V$ such that for every edge $(u, v) \in E$, at least one of $u$ or $v$ belongs to $V'$. The MVC problem seeks the vertex cover with the smallest cardinality.
Input: A Boolean Adjacency Matrix $M$.
Answer: Find a Minimum Vertex Cover.
c0 | c1 | c2 | c3 | c4 | |
---|---|---|---|---|---|
r0 | 0 | 0 | 1 | 0 | 1 |
r1 | 0 | 0 | 0 | 1 | 0 |
r2 | 1 | 0 | 0 | 0 | 1 |
r3 | 0 | 1 | 0 | 0 | 0 |
r4 | 1 | 0 | 1 | 0 | 0 |
A matrix is represented in a text file using the following string representation:
00101
00010
10001
01000
10100
This represents a 5x5 matrix where each line corresponds to a row, and '1' indicates a connection or presence of an element, while '0' indicates its absence.
Example Solution:
Vertex Cover Found 0, 1, 2
: Nodes 0, 1, 2
form
an optimal solution.
networkx
.
Overall, the algorithm runs in polynomial time.
pip install capablanca
Clone the repository:
git clone https://github.com/frankvegadelgado/capablanca.git
cd capablanca
Run the script:
cover -i ./benchmarks/testMatrix1.txt
utilizing the cover
command provided by Capablanca's
Library to execute the Boolean adjacency matrix
capablanca\benchmarks\testMatrix1.txt
. The file
testMatrix1.txt
represents the example described herein.
We also support .xz
, .lzma
,
.bz2
, and .bzip2
compressed
.txt
files.
Example Output:
testMatrix1.txt: Vertex Cover Found 0, 1, 2
This indicates nodes 0, 1, 2
form a vertex cover.
Use the -c
flag to count the nodes in the vertex cover:
cover -i ./benchmarks/testMatrix2.txt -c
Output:
testMatrix2.txt: Vertex Cover Size 6
Display help and options:
cover -h
Output:
usage: cover [-h] -i INPUTFILE [-a] [-b] [-c] [-v] [-l] [--version]
Estimating the Minimum Vertex Cover with an approximation factor of 4/3 for large enough undirected graphs encoded as a Boolean adjacency matrix stored in a file.
options:
-h, --help show this help message and exit
-i INPUTFILE, --inputFile INPUTFILE
input file path
-a, --approximation enable comparison with a polynomial-time approximation approach within a factor of 2
-b, --bruteForce enable comparison with the exponential-time brute-force approach
-c, --count calculate the size of the vertex cover
-v, --verbose enable verbose output
-l, --log enable file logging
--version show program's version number and exit
A command-line utility named test_cover
is provided for
evaluating the Algorithm using randomly generated, large sparse matrices.
It supports the following options:
usage: test_cover [-h] -d DIMENSION [-n NUM_TESTS] [-s SPARSITY] [-a] [-b] [-c] [-w] [-v] [-l] [--version]
The Capablanca Testing Application.
options:
-h, --help show this help message and exit
-d DIMENSION, --dimension DIMENSION
an integer specifying the dimensions of the square matrices
-n NUM_TESTS, --num_tests NUM_TESTS
an integer specifying the number of tests to run
-s SPARSITY, --sparsity SPARSITY
sparsity of the matrices (0.0 for dense, close to 1.0 for very sparse)
-a, --approximation enable comparison with a polynomial-time approximation approach within a factor of 2
-b, --bruteForce enable comparison with the exponential-time brute-force approach
-c, --count calculate the size of the vertex cover
-w, --write write the generated random matrix to a file in the current directory
-v, --verbose enable verbose output
-l, --log enable file logging
--version show program's version number and exit
+ We present a polynomial-time algorithm achieving an approximation ratio of 4/3 for MVC, providing strong evidence that P = NP by efficiently solving a computationally hard problem with near-optimal solutions.
+ This result contradicts the Unique Games Conjecture, suggesting that many optimization problems may admit better solutions, revolutionizing theoretical computer science.